Programme

Monday, 02 Sep

Tuesday, 03 Sep

Wednesday, 04 Sep

Thursday, 05 Sep

Friday, 06 Sep

8:00-9:00

Registration

Registration

Registration

Registration

Registration

9:00-9:30

Workshops and Field Trips

Workshops / Doctoral Consortium / Student Design Consortium

Opening Welcome / Awards / Keynote 1 / Poster Madness

Keynote 3

Keynote 4

9:30-10:00

10:00-10:30

10:30-11:00

Coffee Break

Coffee Break

Coffee Break

Coffee Break

Coffee Break

11:00-11:30

Workshops and Field Trips

Workshops / Doctoral Consortium / Student Design Consortium

Technical Parallel Sessions

Technical Parallel Sessions

Technical Parallel Sessions

11:30-12:00

12:00-12:30

12:30-13:00

13:00- 13:30

Lunch

Lunch

Lunch

Lunch

Lunch

13:30-14:00

14:00-14:30

Workshops and Field Trips

Workshops / Doctoral Consortium / Student Design Consortium

Technical Parallel Sessions

Technical Parallel Sessions

Technical Parallel Sessions

14:30-15:00

15:00-15:30

15:30-16:00

Coffee Break

Coffee Break

Coffee Break

Coffee Break

Coffee Break

16:00-16:30

Workshops and Field Trips

Workshops / Doctoral Consortium / Student Design Consortium

Keynote 2

Technical Parallel Sessions

Keynote 5 and Close

16:30-17:00

17:00-17:30

Posters Demonstrations and Installations

17:30-18:00

18:00-18:30

 

Welcome Reception
19:00-20:30

Conference Dinner
18:00-23:00

 

 

Detailed Programme

Wednesday, 04 Sep

Track A Track B Track C Track D Track E Track F
8:00-9:00 Registration
9:00-9:30 Opening Welcome / Awards / Keynote 1 / Poster Madness
9:30-10:00
10:00-10:30
10:30-11:00 Coffee Break
11:00-12:30 Design principles for safety/critical systems Accessibility design principles Interaction design for culture and development I Interaction in public spaces  Pointing, touch, gesture and speech-based interaction techniques Courses: Introduction to Data Visualization
  11:00
Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems
Elodie Bouzekri, Alexandre Canny, Célia Martinie, Philippe Palanque, and Christine Gris
11:00
Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience
Iyubanit Rodríguez, Maria Karyda, Andrés Lucero, and Valeria Herskovic
11:00
“Why would you buy from a stranger?” Understanding Saudi citizens’ Motivations and Challenges in Social Commerce
Aisha Ahmed AlArfaj, Ellis Solaiman, and Lindsay Marshall
11:00
Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites
Alaa Alkhafaji, Sanaz Fallahkhair, and Mihaela Cocea
11:00
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
Quentin Roy, Camelia Zakaria, Simon Perrault, Mathieu Nancel, Wonjung Kim, Archan Misra, and Andy Cockburn
11:00
Introduction to Data Visualization
Simone Barbosa
  11:20
Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light
Mariam Hassib, Michael Braun, Bastian Pfleging, and Florian Alt
11:20 - Short
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines Fotios Spyridonis and Damon Daylamani-Zad
11:20 - Short
Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc
Irene Michelle Lopez Carron, Robin Quillivic, Hayley Irene Evans, and Rosa I. Arriaga
11:20
Instant Rephotography
Juliano Franz, Anderson Maciel, and Luciana Nedel
11:20 - Short
Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture
Thomas Bekken Aschim, Julie Lidahl Gjerstad, Lars Vidar Lien, Rukaiya Tahsin, and Frode Eika Sandnes
 
  11:40
Evaluating mixed reality notifications to support excavator operator awareness
Markus Wallmyr, Taufik Akbar Sitompul, Tobias Holstein, and Rikard Lindell
11:35 - Short
Towards Reliable Accessibility Assessments of Science Center Exhibits
Till Halbach and Ingvar Tjøstheim
11:35
Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka
Thilina Halloluwa and Dhaval Vyas
11:40 - Short
Personal Digital Signage for Shared Spaces
Kimmo Tarkkanen, Tommi Tuomola, Mira Pohjola, and Jarkko Paavola
11:35
FittsFarm: Comparing Children’s Drag-and-Drop Performance Using Finger and Stylus Input on Tablets
Brendan Cassidy, Janet C Read, and Scott MacKenzie
 
  12:00
Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers
Jose Luis Berna-Moya and Diego Martinez-Plasencia
11:50
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials
André Rodrigues, André Santos, Kyle Montague, Hugo Nicolau,and Tiago Guerreiro
11:55
Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island
Mara Dionisio, Cláudia Silva, and Valentina Nisi
11:55 - Short
SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions
Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Jorge Lopes, Michael Sousa, Joao Monteiro, and Nuno Jardim Nunes
11:55 - Short
Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance
Corinna List and Michael Kipp
 
  12:20 - Short
On the reliability and factorial validity of the Assessment Scale for Creative Collaboration
Aekaterini Mavri, Andri Ioannou, and Fernando Loizides
12:10
User Study: A Detailed View on the Effectiveness and Design of Tactile Charts
Christin Engel and Gerhard Weber
12:15 - Short
Ustaad: A Mobile Platform for teaching illiterates
Syed Ali Umair Tirmizi, Yashfa Iftikhar, Miss Sarah Ali, Ahmed Ehsan, Ali Ehsan, and Suleman Shahid
12:10
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
Florent Cabric, Emmanuel Dubois, Pourang Irani, and Marcos Serrano
12:10
WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications
Mirjam Augstein, Thomas Neumayr, and Sebastian Pimminger
 
12:30-13:00 Lunch
13:00- 13:30
13:30-14:00
14:00-15:30 E-commerce Assistive technology for mobility and rehabilitation Interaction design for culture and development II Information visualization  Interaction techniques for writing and drawing Panel: User Experience in an Automated World 
  14:00
Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
Stephann Makri, Yi-Chun Chen, Dana McKay, George Buchanan, and Melissa Ocepek
14:00
(How) Can an App Support Physiotherapy for Frozen Shoulder Patients?
Thomas Stütz
14:00
A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites
Clarisse Sieckenius de Souza
14:00
A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
Emily Wall, Leslie Blaha, Celeste Paul, and Alex Endert
14:00
Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams
Jacky Kit Cheung, Oscar Kin-Chung Au, and Kening Zhu
14:00
User Experience in an Automated World
Philippe Palanque, Pedro F. Campos, José Abdelnour Nocera, Torkil Clemmensen, and Virpi Roto
  14:20 - Short
Does the pop-out make an effect in the product selection of signage vending machine?
Mitsuki Hosoya, Hiroaki Yamaura, Satoshi Nakamura, Makoto Nakamura, Eiji Takamatsu, and Yujiro Kitaide
14:20
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility
Beatriz Peres, Pedro F. Campos, and Aida Azadegan
14:20 - Short
A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India
Arpit Mathur, Shimmila Bhowmick, and Keyur Sorathia
14:20
Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users
Francisco Gutiérrez, Xavier Ochoa, Karsten Seipp, Tom Broos, and Katrien Verbert
14:20
Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning
Christina Schneegass, Thomas Kosch, Albrecht Schmidt, and Heinrich Hussmann
 
  14:35
Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping
Marco Speicher, Nadja Rutsch, Antonio Krüger, and Markus Löchtefeld
14:40
Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
Benjamin Tannert, Reuben Kirkham, and Johannes Schöning
14:35 - Short
Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street
Fatoumata G. Camara, Daouda Traoré, Gaelle Calvary, and Amal Kali
14:40
Customizing Websites through Automatic Web Search
Iñigo Aldalur, Alain Perez, and Felix Larrinaga
14:40
Search Support for Exploratory Writing
Jonas Oppenlaender, Elina Kuosmanen, Jorge Goncalves, and Simo Hosio
 
  14:55 - Short
How to improve the interaction design of NFC payment terminals?
Poornigha Santhana Kumar and Michael Bechinie, and Manfred Tscheligi
15:00 - Short
Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD
Elaine Schertz, Hue Watson, Ashok Krishna, Andrew M Sherrill, Hayley Irene Evans, and Rosa I. Arriaga
14:50
Towards Safe Spaces Online: A Study of Indian Matrimonial Websites
Vishal Sharma, Bonnie Nardi, Juliet Norton, and A. M. Tsaasan
15:00
Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams
Hugo Romat, Dylan Lebout, Emmanuel Pietriga, and Caroline Appert
15:00
Visual Methods for the Design of Shape-Changing Interfaces
Miriam Sturdee, Aluna Everitt, Joseph Lindley, Paul Coulton, and Jason Alexander
 
  15:10
Places for News: A Situated Study of Context in News Consumption
Yuval Cohen, Marios Constantinides, and Paul Marshall
15:15 - Short
Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities
Rodica Neamtu, Andre C. A. Nascimento, Carlos E. Pereira Pereira, and Rafael Ferreira
15:10
What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Di erent Socioeconomic Groups in the Arab World
Mennatallah Saleh, Mohamed Khamis, and Christian Sturm
15:20 - Short
COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices
Dennis Arts, Len Kromkamp, and Steven Vos
   
15:30-16:00 Coffee Break
16:00-16:30 Keynote 2
16:30-17:00
17:00-18:30 Posters Demonstrations and Installations

Posters

Applications for In-situ Feedback on Social Network Notifications
Frederic Raber, Antonio Krüger

Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
Kurtis Weir, Fernando Loizides, Vinita Nahar, Amar Aggoun

Vibro-Tactile Implicit Interactions: So What?
Yulia Zhiglova, David Lamas, Ilja Šmorgun, Paul Seitlinger

OmniWedges: Improved Radar-Based Audience Selection for Social Networks
Frederic Raber, Antonio Krüger

A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach
Jane Katusiime, Niels Pinkwart

Model-driven Framework for Human Machine Interaction Design in Industry 4.0
Patrícia Leal, Rui Neves Madeira, Teresa Romão

Initial Steps Towards Infrastructuring Body-Centric Computing
Amir Zare Pashaei, Ilja Šmorgun, David Lamas, Vladimir Tomberg

Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception
Mariavittoria Masotina, Patrik Pluchino, Francesca Freuli, Luciano Gamberini, Anna Spagnolli

Adding Images to Psychometric Questionnaires to Improve User Engagement
Mohammed Khwaja, Sarah Shepherd

Visualizations of user’s paths to discover usability problems
Paolo Buono, Giuseppe Desolda, Rosa Lanzilotti, Maria Francesca Costabile, Antonio Piccinno

Smart Objects for Speech Therapies at Home
Paolo Buono, Fabio Cassano, Antonio Piccinno, Maria Francesca Costabile

SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
Laís Lopes, Pedro Campos

Combating Misinformation Through Nudging
Loukas Konstantinou, Ana Caraban, Evangelos Karapanos

Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages
Tatiana Zlokazova, Irina Blinnikova, Sergey Grigorovich, Ivan Burmistrov

Word Association: Engagement of Teenagers in a Co-design Process
Vanessa Cesário, António Coelho, Valentina Nisi

MyCompanion: A Digital Social Companion for Assisted Living
Fernando Loizides, Kathryn E Jones, Daniel Abbasi, Christopher Cardwell, Ieuan Jones, Liam Turner, Athanasios Hassoulas, Ashley Bale, Scott Morgan

Reducing Anxiety for Dental Visits
Kathryn E Jones, Fernando Loizides, Ilona Johnson, Shannu Bhatia, Owen Crawford McClaine, Beirne Raj Chand, Laura Vuilleumier, Udunah Araneta

Exploring the Application of Social Robots in Understanding Bullying Perpetrators
Aiza Hasib, Mehr-un-Nisa Arif Kitchlew, Saad Jamal, Suleman Shahid

Demos

SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction
Max Pascher, Stefan Schneegass, Jens Gerken

On-the-fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback
Enes Yigitbas, Ivan Jovanovikj, Klementina Josifovska, Stefan Sauer, Gregor Engels

GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties
Ruijie Wang, Yuanchen Xu, Liming Chen

CityCompass VR - A Collaborative Virtual Language Learning Environment
Pekka Kallioniemi, Kimmo Ronkainen, Jussi Karhu, Sumita Sharma, Jaakko Hakulinen, Markku Turunen          

"Mr. Chatbot, How do I a Add a New Printer to My Computer?": Comparing User Experience of Tutorials Delivered Through a Chatbot and a Support Website
Marita Skjuve, Vetle Volden-Freberg, Asbjørn Følstad          

Hybrid Wireless Sensor Networks: a Prototype
Ala Khalifeh, Novella Bartolini, Giancarlo Bongiovanni, Simone Silvestri, Anwar Al-Assaf, Radi Alwardat, Samer Alhaj-Ali            

VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
Yulia Zhiglova, David Lamas, Ilja Šmorgun, Amir Zare Pashaei                            

A Multitouch Drawing Application with Occlusion-free Interaction Strategies
Yi Ren Tan, Hyowon Lee, Insuk Ko, Dongliang Zhang, Chunxiao Li                        

Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
Vanessa Cesário, Rui Trindade, Sandra Olim, Valentina Nisi

Multi-level Engagement in Augmented Reality Children’s Picture Books
Nicholas Vanderschantz, Annika Hinze, Aysha AL-Hashami

19:00-20:30 Welcome Reception
Track A Track B Track C Track D Track E Track F
8:00-9:00 Registration
9:00-9:30 Keynote 3
9:30-10:00
10:00-10:30
10:30-11:00 Coffee Break
11:00-12:30 Crowdsourcing and collaborative work Assitive technology for cognition and neurodevelopment disorders Interaction design for culture and development III Virtual and augmented reality I Education and HCI Curriculum I Courses: Introduction to Automation and to its Potential for Interactive Systems Design
  11:00 - Short
#TheDay: Triggering User Generated Videos in Participatory Media Productions
Sandy Claes, Maarten Wijnants, Chaja Libot, and Rik Bauwens
11:00
A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
Raquel Hervás, Virginia Francisco, Gonzalo Méndez, and Susana Bautista
11:00
An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading
Sabrina Scuri, Gergana Tasheva, Luísa Barros, and Nuno Jardim Nunes
11:00
Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality
Günter Alce, Eva-Maria Ternblad, and Mattias Wallergård
11:00
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course
Marta Larusdottir, Virpi Roto, Jan Stage, Andrés Lucero, and Ilja Šmorgun
11:00
Introduction to Automation and to its Potential for Interactive Systems Design
Philippe Palanque, Célia Martinie, and Elodie Bouzékri
  11:15
A Literature Review of the Practice of Educating Children about Technology Making
Leena Ventä-Olkkonen, Heidi Hartikainen, Behnaz Norouzi, Netta Iivari, and Marianne Kinnula
11:20 - Short
Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders
Torben Wallbaum, Tim Claudius Stratmann, and Susanne Boll
11:20 - Short
ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums
Anirudha Joshi, Debjani Roy, Aakash Ganju, Manjiri Joshi, and Susmita Sharma
11:20
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
Maite Frutos-Pascual, Chris Creed, and Ian Williams
11:20
Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes
Hui Zheng, Vivian Genaro Motti, Kudirat Giwa-Lawal, Anna Evmenova, and Heidi Gra
 
  11:35
Effect of Cognitive Abilities on Crowdsourcing Task Performance
Danula Hettiachchi, Niels van Berkel, Simo Hosio, Vassilis Kostakos, and Jorge Goncalves
11:35
Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia
Helen Petrie and Ili Farhana Md Mahtar
11:35
Child-Generated Personas to Aid Design across Cultures
Gavin Sim, Abhishek Shrivastava, Matthew Horton, Simran Agarwal, Pampana Sai Haasini, Chandini Sushma Kondeti, and Lorna McKnight
11:40 - Short
On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
Vasileios Bachras, George E. Raptis, and Nikolaos Avouris
11:40
How do typically developing children and children with ASD play a tangible game?
Amani Indunil Soysa and Abdullah Al Mahmud
 
  11:55 - Short
Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform
Diogenis Alexandrakis, Konstantinos Chorianopoulos, and Nikolaos Tselios
11:55
ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
Davide Fisicaro, Franca Garzotto, Mirko Gelsomini, and Francesco Pozzi
11:55
How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students
Subrata Tikadar and Samit Bhattacharya
11:55
User Experience Guidelines for Designing HMD Extended Reality Applications
Steven Vi, Tiago Silva da Silva, and Frank Maurer
12:00 - Short
StatPlayground: A Sandbox for Learning Practical Statistics
Krishna Subramanian, Jeanine Bonot, Radu A Coanda, and Jan Borchers
 
  12:10
Participatory Evaluation of Human-Data Interaction Design Guidelines
Eliane Zambon Victorelli, Julio Cesar dos Reis, Antonio Alberto Souza Santos, and Denis José Schiozer
12:15 - Short
S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD
Aurora Constantin, Nicholas Georgiou, Cristina Adriana Alexandru, and Jessica L. Korte
12:15
Sugar ka Saathi – A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan
Kehkashan Zeb, Stephen Lindsay, Suleman Shahid, Waleed Riaz, and Matt Jones
  12:15 - Short
Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop
Paula Alexandra Silva and Ana Dias Daniel
 
12:30-13:00 Lunch
13:00- 13:30
13:30-14:00
14:00-15:30 Methods for user studies Assistive technology for visually impaired Users' emotions, feelings and perception Human-robot interaction and 3D interaction Industry case studies I Courses: The Science behind User Experience Design
  14:00 - Short
An Approach to Identifying What Has Gone Wrong in a User Interaction
Andrea Marrella, Lauren Stacey Ferro, and Tiziana Catarci
14:00
Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs
Prabodh Sakhardande, Anirudha Joshi, Charudatta Jadhav, and Manjiri Joshi
14:00
As Light As Your Scent: Effects of Smell and Sound on Body Image Perception
Giada Brianza, Ana Tajadura-Jiménez, Emanuela Maggioni, Dario Pittera, Nadia Bianchi-Berthouze, and Marianna Obrist
14:00
DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure
Taizhou Chen, Yi-Shiun Wu, and Kening Zhu
14:00
R++, User-Friendly Statistical Software
Christophe Genolini, Emmanuel Dubois, David Furió
14:00
The Science behind User Experience Design
Asad Ali Junaid
  14:15
Analyzing Online Videos: a Complement to Field Studies in Remote Locations
Taufik Akbar Sitompul and Markus Wallmyr
14:20
Factors that impact the acceptability of on-body interaction by users with visual impairments
David Costa and Carlos Duarte
14:20
Experiencing Materialized Reading: Individuals' Encounters with Books
Verena Fuchsberger and Thomas Meneweger
14:20
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures
Axel Antoine, Sylvain Malacria, Nicolai Marquardt, and Géry Casiez
14:20
It AIn't Nuttin' New: Interaction Design Practice after AI Hype
Lassi Liikkanen
 
  14:35
Evidence Humans Provide When Explaining Data-Labeling Decisions
Judah Newman, Bowen Wang, Valerie Zhao, Amy Zeng, Michael L. Littman, and Blase Ur
14:40
Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input
Bhakti Bhikne, Anirudha Joshi, Manjiri Joshi, Charudatta Jadhav, and Prabodh Sakhardande
14:40 - Short
I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection
Yu Wu, Michael Gilbert, and Elizabeth Churchill
14:40 - Short
Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration
Jana Jost, Thomas Kirks, Stuart Chapman, and Gerhard Rinkenauer
14:40
Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
Bassam Jabry, Karin Aue, John Chan, Jeffrey T.K.V. Koh
 
  14:55
How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case
Morten Hertzum and Arnvør Torkilsheyggi
15:00
Investigating Feedback for Two-Handed Ex-ploration of Digital Maps without Vision
Sandra Bardot, Marcos Serrano, Simon Perrault, Shengdong Zhao, and Christophe Jouffrais
14:55 - Short
Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
Noko Kuratomo, Yuichi Mashiba, Keiichi Zempo, Koichi Mizutani, and Naoto Wakatsuki
14:55 - Short
Towards Participatory Design of Social Robots
Aduen Darriba Frederiks, Johanna Renny Octavia, and Jelle Saldien
15:00
Collaborate and innovate: Discussion on the papers presented Interactive session: "Bridging the Gap between Industry and Academia"
 
  15:15
Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool
Anders Bruun and Martin Lynge Stentoft
15:10 - Short
Perception of tactile symbols by visually impaired older adults
Vojtěch Gintner, Miroslav Macík, and Zdeněk Míkovec
15:10
What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness
Maria Matsangidou and Jahna Otterbacher
15:10
User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
Olivia De Ruyck, Peter Conradie, Lieven De Marez, and Jelle Saldien
   
15:30-16:00 Coffee Break
16:00-17:30 Design methods Mobile HCI User Experience Information visualization and augmented reality Social networks and Social Media Interaction Panel: Social Media and the Digital Enterprise
  16:00
Design Requirements of Tools Supporting Reflection on Design Impact
Qiong Peng and Jean-Bernard Martens
16:00 - Short
A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
Kinga H. Skorupska, Manuel Antonio Nunez, Wieslaw Kopec, and Radosław Nielek
16:00
A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
Subrata Tikadar and Samit Bhattacharya
16:00
Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions
Kasper Hald, Matthias Rehm, and Thomas B. Moeslund
16:00
Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism
Henrik Åhman and Anders Hedman
16:00
Social Media and the Digital Enterprise
Wietske Van Osch, Constantinos K. Coursaris, Dov Te’eni, and George Giaglis
  16:20
Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution
Roberto Montano-Murillo, Teng Han, Pourang Irani, Diego Martinez-Plasencia, and Sriram subramanian
16:15 - Short
Effect of Ambient Light on Mobile Interaction
Zhanna Sarsenbayeva, Niels van Berkel, Weiwei Jiang, Danula Hettiachchi, Vassilis Kostakos, and Jorge Goncalves
16:20
Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
Rabiah Arshad, Murtaza Ali Baig, Marium Tariq, and Suleman Shahid
16:20
Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles
Alexander Meschtscherjakov, Sebastian Strumegger, and Sandra Trösterer
16:20
FriendGroupVR: Design concepts using virtual reality to organize social network friends
Frederic Raber, Christopher Schommer, and Antonio Krüger
 
  16:40
Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach
Thiago Rocha Silva, Marco Winckler, and Hallvard Trætteberg
16:30 - Short
Effects of Prompts on In-Situ Science Reflection on Smartwatches
Brittany Garcia, Sharon Lynn Chu, and Beth Nam
16:40
The UX construct – does the usage context influence the outcome of user experience evaluations?
Andreas Sonderegger, Andreas Uebelbacher, and Jürgen Sauer
16:40 - Short
CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling
Eike Schneiders and Mikael B. Skov
16:40
Investigating the Use of an Online Peer-to-Peer Car Sharing Service
Michael K. Svangren, Margot Brereton, Mikael B. Skov, and Jesper Kjeldskov
 
  17:00
Integrating Personas and Use Case Models
Anke Dittmar and Peter Forbrig
16:45 - Short
Investigating Screen Reachability on an Articulated Dual-Display Smartphone
Mathieu Pecchioli, Emmanuel Dubois, Pourang Irani, and Marcos Serrano
17:00
User Experience of Driver State Visualizations: a Look at Demographics and Personalities
Michael Braun, Ronee Chadowitz, and Florian Alt
16:55 - Short
Dissecting Pie Charts
Harri Siirtola, Kari-Jouko Räihä, Howell Istance, and Oleg Spakov
17:00
You talkin' to me? A practical attention-aware embodied agent
Rahul R. Divekar, Jeffrey O. Kephart, Xiangyang Mou, Lisha Chen, and Hui Su
 
  17:20 - Short
Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface
Justina Lydekaityte
17:00 - Short
Short paper: initial recommendations for the design of privacy management tools for smartphones
Alessandro Carelli, Mattew Sinclair, and Darren Southee
17:20
Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?
Franco Eusébio Garcia, Roberta Pereira Brandão, Gabriel Cheban do Prado Mendes, and Vânia Paula de Almeida
17:10 - Short
Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality
Romina Poguntke, Markus Gerhard Wirth, and Stefan Gradl
   
    17:15
Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose
Chuanyi Liu, Ningning Wu, Jiali Zhang, and Wei Su
       
17:30-18:00
18:00-23:00 Tour & Conference Dinner

Friday, 06 Sep

Track A Track B Track C Track D Track E Track F
8:00-9:00 Registration
9:00-9:30 Keynote 4
9:30-10:00
10:00-10:30
10:30-11:00 Coffee Break
11:00-13:00 Cyber security and e-voting systems Eye-gaze interaction Personalization and recommender systems Games and gamification Education and HCI Curriculum II Industry case studies II
  11:00
Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain
Rotem Blinder, Ofer Biller, Adir Even, Oded Sofer, Noam Tractinsky, Joel Lanir, and Peter Bak
11:00
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso, and Frank Vetere
11:00
“I really don’t know what ‘thumbs up’ means”: Algorithmic Experience in Movie Recommender Algorithms
Oscar Alvarado, Vero Vanden Abeele, David Geerts, and Katrien Verbert
11:00
"I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences
Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, and Lennart E. Nacke
11:00
On making, tinkering, coding and play for learning: A review of current research
Stella Timotheou and Andri Ioannou
11:00
Towards a Framework for the Classification of Usability Issues
Martin Böckle, Jens Rühmkorf
  11:20
Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations
Oksana Kulyk, Jan Henzel, Karen Renaud, and Melanie Volkamer
11:20
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration Khanh-Duy Le, Ignacio Avellino, Cédric Fleury, Morten Fjeld, and Andreas Kunz
11:20 - Short
Following wrong suggestions: self-blame in human and computer scenario
Andrea Beretta, Massimo Zancanaro, and Bruno Lepri
11:20 - Short
Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics
Ea Ehrnberg Ustrup, Mads Mathiesen, Joakim Have Poulsen, Jesper Vang Christensen, and Markus Löchtefeld
11:20 - Short
Evaluation of a Massive Online Course forum: design issues and their impact on learners’ support
Anastasios Ntourmas, Nikolaos Avouris, Sophia Daskalaki, and Yannis Dimitriadis
11:20
A Method and Tool for Analyzing Usability Testing Data in the Business Sector
Panagiotis Germanakos, Ludwig Fichte
  11:40 - Short
Mouse Behavior as an Index of Phishing Awareness
Kun Yu, Ronnie Taib, Marcus A. Butavicius, Kathryn Parsons, and Fang Chen
11:40 - Short
Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study
Christos Fidas, Marios Belk, George Hadjidemetriou, and Andreas Pitsillides
11:35 - Short
Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification
Mohammed Khwaja and Aleksandar Matic
11:35
Fall-Prevention Exergames using Balance Board Systems
Miguel Brito, Rui Nóbrega, João Jacob, Rui Rodrigues, and Antônio Coelho
11:35 - Short
Kahaniyan - Designing for Acquisition of Urdu as a Second Language
Saad Hassan, Aiza Hasib, Suleman Shahid, Sana Asif, and Muhammad Arsalan Khan
11:40
Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study
Adriana-Mihaela Guran, Grigoreta Sofia Cojocar, Anamaria Moldovan
  11:55
Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components
Burak Merdenyan and Helen Petrie
11:55
ScaffoMapping: Assisting Concept mapping for video learners
Shan Zhang, Xiaojun Meng, Can Liu, Shengdong Zhao, Vibhor Sehgal, and Morten Fjeld
11:55
Social Influence Scale for Technology Design and Transformation
Agnis Stibe and Brian Cugelman
11:55 - Short
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing
Manousos Kamilakis and Konstantinos Chorianopoulos
11:50
Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement
Panagiotis Kosmas and Panayiotis Zaphiris
12:00
A Human-centred Business Scenario in SIoT – The Case of DANOS Framework
Daniel Defiebre, Panagiotis Germanakos
  12:15
Social Engineering and Organisational Dependencies in Phishing Attacks
Ronnie Taib, Kun Yu, Shlomo Berkovsky, Mark Wiggins, and Piers Bayl-Smith
12:15
Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze
Sandra Trösterer, Benedikt Streitwieser, Alexander Meschtscherjakov, and Manfred Tscheligi
12:15
Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching
Emily Wall, Soroush Ghorashi, and Gonzalo Ramos
12:10
Understanding the Digital and Non-digital Participation by the Gaming Youth
Iikka Pietilä, Jari Varsaluoma, and Kaisa Väänänen
12:05 - Short
Rexy, a configurable application for building Virtual Teaching Assistants
Luca Benedetto and Paolo Cremonesi
12:20
Collaborate and innovate: Discussion on the papers presented Interactive session: "Bridging the Gap between Industry and Academia"
  12:35
Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating
Romina Küuhn, Mandy Korzetz, Franz-Wilhelm Schumann, Lukas Büuschel, and Thomas Schlegel
12:35
TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm
Ilyasse Belkacem, Isabelle Pecci, Benoît Martin, and Anthony Faiola
12:35
Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction?
Mateusz Dolata, Susanne Steigler, Fiona Nüesch, Ulrike Schock, Doris Agotai, Simon Schubiger, Mehmet Kilic, and Gerhard Schwabe
12:30
Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?
Andri Ioannou and Anna Andreva
12:20 - Short
Two-way gaze sharing in remote teaching
Oleg Spakov, Diederick C. Niehorster, Howell Istance, Kari-Jouko Räihä, and Harri Siirtola
 
13:00- 13:30 Lunch
13:30-14:00
14:00-15:30 Co-design and design methods Wearable and Tangible interaction User modelling and User studies Virtual and augmented reality II Workshop summaries
  14:00 - Short
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
Jayesh S. Pillai, Amarnath Murugan, and Amal Dev
14:00
Combining Tablets with Smartphones for Data Analytics
Gary Perelman, Marcos Serrano, Christophe Bortolaso, Celia Picard, Mustapha Derras, and Emmanuel Dubois
14:00
An Analysis of (Non-)Use Practices and Decisions of Internet of Things
Radhika Garg
14:00
Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments
Tanh Quang Tran, Holger Regenbrecht, and Minh-Triet Tran
 
  14:15
P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD)
Gyöngyi Fekete and Andées Lucero
14:20
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
Houssem Saidi, Marcos Serrano, Pourang Irani, Christophe Hurter, and Emmanuel Dubois
14:20 - Short
Analysis of utilization in the message card production by use of fusion character of handwriting and typeface
Mikako Sasaki, Junki Saito, and Satoshi Nakamura
14:20 - Short
Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
Tychonas Michailidis, Christopher Barlow, Gordon Meadow, John Gouch, and Eshan Rajabally
 
  14:35 - Short
Technology, Theatre and Co-Design: Impact and Design Considerations
Christina Vasiliou and Tom Schofield
14:40
SplitSlider: A Tangible Interface to Input Uncertainty
Miriam Greis, Hyunyoung Kim, Andreas Korge, Albrecht Schmidt, and Céline Coutrix
14:35
Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context
Elina Hildén and Kaisa Väänänen
14:35
Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
Pornpon Thamrongrat and Effie Lai-Chong Law
 
  14:50 - Short
Visual Fixations Duration as an Indicator of Skill Level in eSports
Boris B. Velichkovsky, Nikita Khromov, Alexander Korotin, Evgeny Burnaev, and Andrey Somov
15:00 - Short
The possibility of personality extraction using skeletal information in hip-hop dance by human or machine
Saeka Furuichi, Kazuki Abe, and Satoshi Nakamura
14:55
Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
Masatomo Kobayashi, Akihiro Kosugi, Hironobu Takagi, Miyuki Nemoto, Kiyotaka Nemoto, Tetsuaki Arai, and Yasunori Yamada
14:55
Head-controlled Menu in Mixed Reality with a HMD
Charles Bailly, François Leitner, and Laurence Nigay
 
      15:15
GDI as an alternative guiding interaction style for Occasional users
Antonio L. Carrillo and Juan A. Falgueras
15:15
VR Interaction Modalities for the Evaluation of Technical Device Prototypes
Patrick Harms
 
15:30-16:00 Coffee Break
16:00-16:30 Keynote 5 and Close
16:30-17:00
17:00-17:30